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Class Loot

A small collapsed view of Drop, this object is what you will find inside a Bag.

Properties

Amount

A randomized amount from original AmountRange

Declaration
public int Amount { get; set; }

Entry

A reference to original drop entry

Declaration
public ScriptableObject Entry { get; set; }

FromDrop

A reference to original drop, this can be used to change information on original drop when this entry is dropped

Declaration
public Drop FromDrop { get; set; }
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